Level less vs. Games without Levels
All games fit into one of two categories: those with levels and those without.
Dungeons and Dragons - arguably the grandfather of modern games - uses levels to measure character progress in the game. After a certain number of challenges, be they skill, combat, role playing, or whatever, the character gain experience points. Once enough points are gained the character increase in level. Ostensibly, the levels provide for "balance" across the various types of characters and monsters. (I'll attempt to cover the elusive concept of "balance" later.) The level less games provide the characters with some form of "experience points" usually called karma, legend points, or something else. The players can use these to increase the attributes and skills (or other aspects) of the characters.
Which has the advantage? I suppose it depends on which system you like. I personally prefer level less systems as a system with levels feels artificial.
As always, your mileage may vary (YMMV).
Dungeons and Dragons - arguably the grandfather of modern games - uses levels to measure character progress in the game. After a certain number of challenges, be they skill, combat, role playing, or whatever, the character gain experience points. Once enough points are gained the character increase in level. Ostensibly, the levels provide for "balance" across the various types of characters and monsters. (I'll attempt to cover the elusive concept of "balance" later.) The level less games provide the characters with some form of "experience points" usually called karma, legend points, or something else. The players can use these to increase the attributes and skills (or other aspects) of the characters.
Which has the advantage? I suppose it depends on which system you like. I personally prefer level less systems as a system with levels feels artificial.
As always, your mileage may vary (YMMV).
