Religion in Gaming
I hope that everyone had a Merry Christmas. (If you don't celebrate Christmas, I hope that the last few days have been enjoyable for you.)
I'm back after some good time with the family.
Last time I talked about a little about religion in gaming and how it relates to players. Let's talk about creating religions in your game.
There is the obvious answer - use real life religions. That works for modern and near-modern games but can run afoul of your player if you get the details wrong. But what if you want a non-real life religion for the setting?
Well, there are (at least) two ways to do this. You can mix-and-match or you can create a religion from the cloth. Let's examine the first method.
1. Select a theme.
2. As a base, choose an existing or ancient religion with aspects that are similar to the chosen theme. You should know something about the religion in question. Do research if necessary.
3. Select a few practices or doctrines from other religions that help flesh out the theme.
4. Add window dressing to taste.
Example:
Let's say you are playing a fantasy game and need a nature based religion with memorable elements. I want nature worship with animistic elements. Ritual will also play a role. I'll select Wicca as the base. While not all Wiccans agree, most agree revere a Goddess. We'll have our fantasy religion based on worship of Gaia, the great Mother. The rituals of Wicca; natural settings, circles, etc. work well for this. I will add in some elements of Shinto to recognise the spirits of the Mountains, Lakes, Forests etc. that are separate from Gaia. Minimum need to add window dressing. Viola! A nature based religion with animism.
The second method is to create the whole thing from scratch. This is harder but can allow for more tailoring.
1. Select a theme.
2. Monotheistic or Polytheistic?
3. Angels or other type of divine servants?
4. Avatars?
5. Prophets?
6. Determine symbols.
7. Add window dressing.
Example:
For the antagonists in a horror game, we can have a cult that celebrates death. They believe that they will be rewarded in the afterlife if they "purge" the world. The cult is essentially monotheistic with as at yet unnamed god. There are no divine servants nor avatars. When [the god] comes to Earth he/she/it will come in full power. There was a prophet (in the Old Testament sense) who first taught the message of death. He killed himself in a ritual some 134 years ago. (Yes, I pulled that number from nowhere.) They use a sickle as their symbol as they are preparing the world for the harvesting of death. Window dressing would include a name for [the god] and for [the prophet].
Granted this can end up being the flavor of the week if you are not careful but all games can fall into that pattern.
Well have fun with that and let me know what you think.
-----
Spycraft 2.0 Update:
The crew managed to kill 2/3 of the party yesterday in a poorly planned explosion. In the player's defense, there was a failure to communicate on my part.
We rebooted tonight and they tied up loose ends quite nicely.
The team was sent to Haiti to find the mastermind - Baron Samedi's base. They found an outpost guarded by mercs, attack dogs, crazed cultists and new and improved zombies. They slice through the mercs and dogs and had to fight of the cultists. (Half fled, the other half died under PC fire.) The zombies fell to extremely heavy fire. Finally, they called in the preplanned air strike to destroy the base. While waiting for the boom to fall, they were pinned down by an assassin in the employ of the good Baron. Despite his capture, he managed to escape (one part GM fiat, one part story dictate and two parts, action dice.)
Well played by all.
I'm back after some good time with the family.
Last time I talked about a little about religion in gaming and how it relates to players. Let's talk about creating religions in your game.
There is the obvious answer - use real life religions. That works for modern and near-modern games but can run afoul of your player if you get the details wrong. But what if you want a non-real life religion for the setting?
Well, there are (at least) two ways to do this. You can mix-and-match or you can create a religion from the cloth. Let's examine the first method.
1. Select a theme.
2. As a base, choose an existing or ancient religion with aspects that are similar to the chosen theme. You should know something about the religion in question. Do research if necessary.
3. Select a few practices or doctrines from other religions that help flesh out the theme.
4. Add window dressing to taste.
Example:
Let's say you are playing a fantasy game and need a nature based religion with memorable elements. I want nature worship with animistic elements. Ritual will also play a role. I'll select Wicca as the base. While not all Wiccans agree, most agree revere a Goddess. We'll have our fantasy religion based on worship of Gaia, the great Mother. The rituals of Wicca; natural settings, circles, etc. work well for this. I will add in some elements of Shinto to recognise the spirits of the Mountains, Lakes, Forests etc. that are separate from Gaia. Minimum need to add window dressing. Viola! A nature based religion with animism.
The second method is to create the whole thing from scratch. This is harder but can allow for more tailoring.
1. Select a theme.
2. Monotheistic or Polytheistic?
3. Angels or other type of divine servants?
4. Avatars?
5. Prophets?
6. Determine symbols.
7. Add window dressing.
Example:
For the antagonists in a horror game, we can have a cult that celebrates death. They believe that they will be rewarded in the afterlife if they "purge" the world. The cult is essentially monotheistic with as at yet unnamed god. There are no divine servants nor avatars. When [the god] comes to Earth he/she/it will come in full power. There was a prophet (in the Old Testament sense) who first taught the message of death. He killed himself in a ritual some 134 years ago. (Yes, I pulled that number from nowhere.) They use a sickle as their symbol as they are preparing the world for the harvesting of death. Window dressing would include a name for [the god] and for [the prophet].
Granted this can end up being the flavor of the week if you are not careful but all games can fall into that pattern.
Well have fun with that and let me know what you think.
-----
Spycraft 2.0 Update:
The crew managed to kill 2/3 of the party yesterday in a poorly planned explosion. In the player's defense, there was a failure to communicate on my part.
We rebooted tonight and they tied up loose ends quite nicely.
The team was sent to Haiti to find the mastermind - Baron Samedi's base. They found an outpost guarded by mercs, attack dogs, crazed cultists and new and improved zombies. They slice through the mercs and dogs and had to fight of the cultists. (Half fled, the other half died under PC fire.) The zombies fell to extremely heavy fire. Finally, they called in the preplanned air strike to destroy the base. While waiting for the boom to fall, they were pinned down by an assassin in the employ of the good Baron. Despite his capture, he managed to escape (one part GM fiat, one part story dictate and two parts, action dice.)
Well played by all.
